AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games on Android in Middle East - Q2 2021
Discover the performance trends of the top 5 entertainment mascot games on Android in the Middle East during Q2 2021, including weekly downloads, revenue, and active users.
In Q2 2021, the top 5 entertainment mascot games on Android in the Middle East showcased diverse performance trends across downloads, revenue, and active users. Here's a closer look at each game's metrics:
Crash Bandicoot: On the Run! from King initially had strong weekly downloads, peaking at around 169K in early April before gradually declining to approximately 14K by the end of June. Weekly revenue also saw a downward trend, starting at approximately $11.5K and ending at around $1K. Active users decreased from nearly 495K at the start of the quarter to about 142K by the end.
Angry Birds Dream Blast by Rovio Entertainment Corporation maintained a relatively stable weekly revenue, with minor fluctuations around $1.5K. Downloads fluctuated, beginning at 1.9K and seeing a low of 536 in late May, before stabilizing around 650 by the end of June. Active users saw a slight decline from 10K to approximately 6.8K.
Disney Emoji Blitz Game by Jam City, Inc. had a modest yet steady weekly revenue, hovering between $450 and $750. Weekly downloads started at 640 and dropped significantly to just 21 in mid-June, before a surprising spike to 502 in the last week of June. Active users declined from about 1.6K to 571 over the quarter.
Sonic Forces: PvP Battle Race from SEGA saw consistent weekly downloads, averaging around 13K to 16K throughout the quarter. Weekly revenue varied, with a notable dip to $167 in early June but recovering to $494 by the end of the month. Active users decreased from approximately 51K to 38K.
Angry Birds Blast, also from Rovio Entertainment Corporation, had minimal weekly downloads, starting at 39 and peaking at 79 in late June. Weekly revenue remained low and steady, around $200 to $300, with a slight uptick to $448 at the end of June. Active users remained relatively stable, ranging from 130 at the start to 97 by the end of the quarter.
These insights are derived from Sensor Tower data. For more detailed analysis and trends, visit Sensor Tower.